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QuakeEd

Overview

QuakeEd was the internal level editor used by id Software to create the maps for Quake.

The editor was developed primarily by John Romero and ran on NeXTSTEP workstations used by id Software during the mid 1990s.

QuakeEd was never officially released to the public in its original form.

Features

The editor allowed developers to construct Quake levels using brush based geometry.

Key features included:

• multiple editing views

• 3D camera view

• brush manipulation tools

• texture alignment tools

• entity placement

The editor also integrated with Quake's map compilation tools.

Map compilation tools

Quake maps created in QuakeEd were compiled using a series of external programs:

QBSP

Converts the map into BSP format used by the game engine.

VIS

Calculates visibility information used to determine which parts of the map are visible.

LIGHT

Generates lightmaps used for static lighting.

These tools formed the basis of the Quake level creation pipeline.

Legacy

Although QuakeEd itself was never publicly released, many later editors were inspired by its design.

Popular community editors such as Worldcraft and Radiant adopted similar brush based editing systems.

External links

QuakeEd archive documentation

https://www.gamers.org/dEngine/quake/QuakeEd/

See also

Quake

Quake Engine

John Romero

Quake Developer Archive